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<title>kencho's CGPortoflio Gallery</title>
<link>http://kencho.cgsociety.org/gallery/</link>
<description>kencho's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Farewell ('07 remake)</title>
	<link>http://kencho.cgsociety.org/gallery/505023</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193908/193908_1181357181_small.jpg"><br><br>This is an image I should've done a while ago. It's a remake of a previous image I did (the original took 45 minutes, though this one is far more elaborated, taking up to 4 hours :P)<br />
<br />
I was looking a strong contrast with a main backlight focus. That's why the lighting is not the most correct, but I like how it feels <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Now some details: <br />
Raindrop splashes and light scattering in the hair. Depth of field in the rain too.<br />
<img src="http://img.photobucket.com/albums/v79/kencho/Farewell_remake_detail1.jpg" border="0" alt="" /><br />
Raincoat's leather texture<br />
<img src="http://img.photobucket.com/albums/v79/kencho/Farewell_remake_detail2.jpg" border="0" alt="" /><br />
Fog texture. The rocks of the ground aren't detailed as they indeed aren't a relevant element and didn't want them to catch the viewer's attention.<br />
<img src="http://img.photobucket.com/albums/v79/kencho/Farewell_remake_detail3.jpg" border="0" alt="" /><br />
<br />
Pretty much the same: Comments and critics are far welcome!]]>
	</description>
	<pubDate>Fri, 08 Jun 2007 16:10:23 +0000</pubDate>
	</item>
	<item>
	<title>The Powerless Justice</title>
	<link>http://kencho.cgsociety.org/gallery/501145</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193908/193908_1180390785_small.jpg"><br><br>She has no longer the power to judge, the power to punish.<br />
Brutally she was stolen the most important for her.<br />
Now, she is alone, ignored and left in the middle of nothing... Powerless...<br />
<br />
<br />
As you can guess, this depicts how the world is today. Justice has no more power. Money and corruption has completely eclipsed her, and now nothing is up to her.<br />
<br />
<br />
Some symbolism:<br />
- Her hands, carrying the balance and sword, have been brutally ripped off. This depicts how money got their powers through the strength.<br />
- She is crying, as she has to witness how corruption is destroying mankind.<br />
- The forest depicts the nothing. Contrary to the usual places where these statues are found (most often judges), she is standing in a lonely place in the middle of a forest, where just a few people walks by.<br />
- The moss and plants growing on her depict both how much time this has been the situation and the abandonment itself.<br />
<br />
<br />
Now some details for you to enjoy:<br />
<img src="http://img.photobucket.com/albums/v79/kencho/Justice_detail3.jpg" border="0" alt="" /><br />
<br />
<img src="http://img.photobucket.com/albums/v79/kencho/Justice_detail2.jpg" border="0" alt="" /><br />
<br />
<img src="http://img.photobucket.com/albums/v79/kencho/Justice_detail1.jpg" border="0" alt="" /><br />
<br />
<br />
You can see a highest-detail version here: http://img.photobucket.com/albums/v79/kencho/Justice.png<br />
<br />
<br />
Nothing great, but I'm quite proud of it (besides I wanted to do this for some time now). Hope in the future no more of my images have less quality than this.<br />
<br />
<br />
As usual, comments and critics are welcome <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 28 May 2007 22:19:48 +0000</pubDate>
	</item>
	<item>
	<title>Love in times of war</title>
	<link>http://kencho.cgsociety.org/gallery/502412</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193908/193908_1180658723_small.jpg"><br><br><i>She found love in the middle of war...</i><br />
<br />
Some symbology:<br />
- The rose: Means love<br />
- The storm: Depicts war, surrounding everything<br />
- The field: Vastness, and everything the same<br />
<br />
Reference used (with permission): <a href="http://www.deviantart.com/deviation/34883642/" target="_blank">[link]</a> from <a href="http://flaviacabral.deviantart.com/" target="_blank">flaviacabral</a><br />
<br />
This has been mostly a practice work. I take the chance I promised her an angel picture using one of her stocks, to practise a lot with many things (anatomy, colours, drapery, &quot;real life&quot; copies...). Also tried not to leave wide spaces open, as happened with my previous picture.<br />
<br />
Comments? Suggestions for the next one?]]>
	</description>
	<pubDate>Fri, 01 Jun 2007 00:45:25 +0000</pubDate>
	</item>
	<item>
	<title>Reach the light</title>
	<link>http://kencho.cgsociety.org/gallery/395266</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193908/193908_1156016458_small.jpg"><br><br>This is the realisation of an idea I had in mind for some time.<br />
<br />
The idea is to reproduce the classic style used in paintings in the 16th-17th centuries. <br />
<br />
Completely done in Photoshop, this has helped me improve my technique, anatomy knowledge, composition skills... Of course I know there are failures in the picture, but I can't find them so any suggestion will be greatly welcome.]]>
	</description>
	<pubDate>Sat, 19 Aug 2006 19:41:05 +0000</pubDate>
	</item>
	<item>
	<title>Back-tongue monster</title>
	<link>http://kencho.cgsociety.org/gallery/390926</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/193908/193908_1155031560_small.jpg"><br><br>Concept art and model of a personal project horror game.<br />
The concept art technique and overall design is based on the works of Masahiro Itoh for the Silent Hill game series. <br />
The model was done with subdivision surfaces, resulting in a total of 3104 vertices and 3392 faces. The texture size is 1024x1024.<br />
<br />
Regarding to the software used, Photoshop for the concept art and textures, and Blender for the modelling, rigging and texturing.]]>
	</description>
	<pubDate>Tue, 08 Aug 2006 10:06:04 +0000</pubDate>
	</item>
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